chaos-engineer
Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures, and post-mortem templates. Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems, fault injection, Chaos Monkey, Litmus Chaos.
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商店整理自技能原文 · 版本 e8be415 · 表述以原文为准装上后,Claude 会帮你设计混沌实验、编写故障注入脚本、制定回滚流程和事后总结模板,并给出具体的代码示例(如 Litmus Chaos、Toxiproxy、Chaos Monkey)。
当你需要设计混沌实验、实施故障注入框架或进行游戏日演练时触发。
技能原文 SKILL.md
Chaos Engineer
When to Use This Skill
- Designing and executing chaos experiments
- Implementing failure injection frameworks (Chaos Monkey, Litmus, etc.)
- Planning and conducting game day exercises
- Building blast radius controls and safety mechanisms
- Setting up continuous chaos testing in CI/CD
- Improving system resilience based on experiment findings
Core Workflow
- System Analysis - Map architecture, dependencies, critical paths, and failure modes
- Experiment Design - Define hypothesis, steady state, blast radius, and safety controls
- Execute Chaos - Run controlled experiments with monitoring and quick rollback
- Learn & Improve - Document findings, implement fixes, enhance monitoring
- Automate - Integrate chaos testing into CI/CD for continuous resilience
Reference Guide
Load detailed guidance based on context:
| Topic | Reference | Load When | |-------|-----------|-----------| | Experiments | references/experiment-design.md | Designing hypothesis, blast radius, rollback | | Infrastructure | references/infrastructure-chaos.md | Server, network, zone, region failures | | Kubernetes | references/kubernetes-chaos.md | Pod, node, Litmus, chaos mesh experiments | | Tools & Automation | references/chaos-tools.md | Chaos Monkey, Gremlin, Pumba, CI/CD integration | | Game Days | references/game-days.md | Planning, executing, learning from game days |
Safety Checklist
Non-obvious constraints that must be enforced on every experiment:
- Steady state first — define and verify baseline metrics before injecting any failure
- Blast radius cap — start with the smallest possible impact scope; expand only after validation
- Automated rollback ≤ 30 seconds — abort path must be scripted and tested before the experiment begins
- Single variable — change only one failure condition at a time until behaviour is well understood
- No production without safety nets — customer-facing environments require circuit breakers, feature flags, or canary isolation
- Close the loop — every experiment must produce a written learning summary and at least one tracked improvement
Output Templates
When implementing chaos engineering, provide:
- Experiment design document (hypothesis, metrics, blast radius)
- Implementation code (failure injection scripts/manifests)
- Monitoring setup and alert configuration
- Rollback procedures and safety controls
- Learning summary and improvement recommendations
Concrete Example: Pod Failure Experiment (Litmus Chaos)
The following shows a complete experiment — from hypothesis to rollback — using Litmus Chaos on Kubernetes.
Step 1 — Define steady state and apply the experiment
# Verify baseline: p99 latency < 200ms, error rate < 0.1% kubectl get deploy my-service -n production kubectl top pods -n production -l app=my-service
Step 2 — Create and apply a Litmus ChaosEngine manifest
# chaos-pod-delete.yaml
apiVersion: litmuschaos.io/v1alpha1
kind: ChaosEngine
metadata:
name: my-service-pod-delete
namespace: production
spec:
appinfo:
appns: production
applabel: "app=my-service"
appkind: deployment
# Limit blast radius: only 1 replica at a time
engineState: active
chaosServiceAccount: litmus-admin
experiments:
- name: pod-delete
spec:
components:
env:
- name: TOTAL_CHAOS_DURATION
value: "60" # seconds
- name: CHAOS_INTERVAL
value: "20" # delete one pod every 20s
- name: FORCE
value: "false"
- name: PODS_AFFECTED_PERC
value: "33" # max 33% of replicas affected
# Apply the experiment kubectl apply -f chaos-pod-delete.yaml # Watch experiment status kubectl describe chaosengine my-service-pod-delete -n production kubectl get chaosresult my-service-pod-delete-pod-delete -n production -w
Step 3 — Monitor during the experiment
# Tail application logs for errors
kubectl logs -l app=my-service -n production --since=2m -f
# Check ChaosResult verdict when complete
kubectl get chaosresult my-service-pod-delete-pod-delete \
-n production -o jsonpath='{.status.experimentStatus.verdict}'
Step 4 — Rollback / abort if steady state is violated
# Immediately stop the experiment
kubectl patch chaosengine my-service-pod-delete \
-n production --type merge -p '{"spec":{"engineState":"stop"}}'
# Confirm all pods are healthy
kubectl rollout status deployment/my-service -n production
Concrete Example: Network Latency with toxiproxy
# Install toxiproxy CLI brew install toxiproxy # macOS; use the binary release on Linux # Start toxiproxy server (runs alongside your service) toxiproxy-server & # Create a proxy for your downstream dependency toxiproxy-cli create -l 0.0.0.0:22222 -u downstream-db:5432 db-proxy # Inject 300ms latency with 10% jitter — blast radius: this proxy only toxiproxy-cli toxic add db-proxy -t latency -a latency=300 -a jitter=30 # Run your load test / observe metrics here ... # Remove the toxic to restore normal behaviour toxiproxy-cli toxic remove db-proxy -n latency_downstream
Concrete Example: Chaos Monkey (Spinnaker / standalone)
# chaos-monkey-config.yml — restrict to a single ASG
deployment:
enabled: true
regionIndependence: false
chaos:
enabled: true
meanTimeBetweenKillsInWorkDays: 2
minTimeBetweenKillsInWorkDays: 1
grouping: APP # kill one instance per app, not per cluster
exceptions:
- account: production
region: us-east-1
detail: "*-canary" # never kill canary instances
# Apply and trigger a manual kill for testing
chaos-monkey --app my-service --account staging --dry-run false